"But if you think of things in milliseconds like you do when you make games, with the computer processing power inside that box, three minutes is like an eternity. "That doesn't sound like a lot of time," Thomas said.
The process requires a well-lit room and takes about three minutes. It then renders photorealistic 3D models on screen that can be tweaked and placed onto the bodies of virtual players in the game's career and online modes. The technology utilizes the stereoscopic cameras for Sony's PS4 and Microsoft's Xbox One consoles to amass several angles of gamers' faces. "We've been talking about doing this for a number of years, but it really wasn't possible until we knew the processing power of the next-gen machines. "It's all done using the processing power of the next-gen systems," said Jeff Thomas, vice president of sports development at "NBA 2K" developer Visual Concepts. The process uses the camera for either the PlayStation 4 or Xbox One game consoles to create faces for wannabe Kobe Bryants and Kevin Durants. The developers of the interactive basketball franchise are adding the option for gamers to digitally graft lifelike 3D renditions of their faces onto virtual players in the series' latest installment, set for Oct. LOS ANGELES - "NBA 2K15" is angling for a slam dunk with an innovative new way to put players in the game.
#Nba 2k15 my career story upgrade
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